Mod | Save | ||
---|---|---|---|
STR | 26 | +8 | +8 |
DEX | 14 | +2 | +8 |
CON | 28 | +9 | +15 |
Mod | Save | ||
---|---|---|---|
INT | 20 | +5 | +5 |
WIS | 18 | +4 | +10 |
CHA | 22 | +6 | +12 |
Amphibious. The Abyssal Sea Dragon can breathe both air and water.
Pressure Adaptation. The dragon suffers no ill effects from extreme ocean depths. It ignores difficult terrain caused by water currents and cannot be forced to the surface against its will.
Bioluminescent Hypnosis (Recharge 5–6). As a legendary action, the dragon can cause its glowing patterns to shift hypnotically. Each creature within 60 feet that can see it must succeed on a DC 18 Wisdom save or be charmed and incapacitated for 1 minute. They can repeat the save at the end of their turns.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
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Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
- Hit: 30 (4d10+8) piercing damage plus 10 (3d6) acid damage.
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Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
- Hit: 22 (3d8+8) slashing damage.
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Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.
- Hit: 28 (4d8+8) bludgeoning damage, and the target must make a DC 20 Strength save or be pushed 30 feet.
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Breath Weapon (Recharge 5–6): Abyssal Torrent.
- The dragon exhales a maelstrom of crushing water in a 90-ft. cone. Each creature in the area must make a DC 22 Strength saving throw or take 70 (20d6) bludgeoning damage and be flung 60 feet in a direction of the dragon’s choice. On a success, they take half damage and are not moved.
Legendary Actions (3/Turn)
The Abyssal Sea Dragon can take three legendary actions, choosing from the options below.
- Tail Strike. The dragon makes a tail attack.
- Riptide. The dragon creates a surge of water in a 30-ft. radius around it. Each creature must make a DC 18 Strength save or be knocked prone and pushed 10 feet away.
- Drown the Light (Costs 2 Actions). The dragon extinguishes all magical light within 120 feet. Darkvision functions at half distance for 1 minute.
- Whisper of the Abyss (Costs 3 Actions). The dragon telepathically invades the mind of one creature it can see. The target must make a DC 18 Intelligence saving throw or suffer 10 (3d6) psychic damage and be stunned for 1 round. If the target fails by 5 or more, they also hear whispers of forgotten knowledge from the deep.
Description
Lore
Abyssal Sea Dragons are ancient, deep-ocean dwellers that rule over submerged ruins and abyssal trenches. Unlike surface dragons, they have evolved to thrive in total darkness, with bioluminescent patterns along their scales and the ability to manipulate the ocean itself. Some say they are older than the gods, remnants of an age when dragons swam before they flew.
They are highly intelligent but rarely interact with surface dwellers unless disturbed. Their hoards are not made of gold but pearls, sunken artifacts, and enchanted shipwrecks. Some whisper that these dragons know the location of Tharizdun’s sunken chains, holding secrets even the Memory Hag cannot recall.
Appearance
- Sleek, eel-like body covered in iridescent blue-green scales that shift like the ocean's surface.
- Webbed wings that function as powerful fins.
- Long, bioluminescent tendrils extending from the head and jaw, resembling deep-sea creatures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
The Abyssal Sea Dragon’s lair is an oceanic abyss filled with shipwrecks, lost treasures, and ancient secrets. On initiative count 20, it can use one of the following lair actions:
- Crushing Depths. The water pressure increases suddenly. All creatures without water breathing take 4d10 bludgeoning damage and have disadvantage on Strength saves for 1 round.
- Hallucinatory Currents. The dragon creates an illusionary mirage of sunken figures or memories, forcing creatures in its lair to make a DC 18 Wisdom save or be frightened for 1 minute.
- Tidal Collapse. A wave of water surges through the lair. All creatures must make a DC 20 Dexterity save or be flung 30 feet and restrained in a vortex until they escape with a DC 18 Strength check.
Previous Versions
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4/23/2025 8:26:02 PM
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Coming Soon
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