Medium Humanoid, Chaotic Neutral
AC 20 Natural Armor    Initiative +6 (16)
HP 305 (30d8 + 180)
Speed
Mod Save
STR 18 +4 +4
DEX 22 +6 +12
CON 22 +6 +12
Mod Save
INT 16 +3 +3
WIS 14 +2 +8
CHA 20 +5 +11
Vulnerabilities Fire
Resistances Cold, Lightning
Immunities Necrotic; Charmed, Frightened, Paralyzed, Poisoned
Senses Passive Perception 18
Languages Common, Infernal, Celestial
CR 17 (XP 18,000; PB +6)
Traits

(50 HP)

 

Innate Abilities

Witch Time (Recharge 5–6). When Bayonetta is hit by an attack, she may use her reaction to activate Witch Time. For the next 1 minute, she can take her turns during the first initiative count each round. She gains the benefits of the Haste spell for the duration of Witch Time.

Infernal Climax (1/Day). Bayonetta calls upon the power of Infernal demons, summoning a huge demon to deal massive damage. As an action, she targets one creature within 60 feet of her. The target must make a DC 20 Dexterity saving throw or take 75 (10d10 + 10) fire damage on a failed save, or half as much on a successful one. If the target is a fiend, they have disadvantage on the saving throw.

Demon Summons. Bayonetta can use a bonus action to summon one of the following demons for 1 minute:

  • Madama Butterfly (CR 8): Appears as a giant demonic woman with butterfly wings. She shares the same stats as the Madama Butterfly demon from the game.

  • Phantasmaraneae (CR 6): Appears as a giant spider-like creature.

  • Alraune (CR 7): Appears as a plant-based demon that inflicts poison and necrotic damage.

Bullet Arts. Bayonetta can make two ranged weapon attacks with her pistols (each attack deals 2d6 piercing damage), and when she hits with both attacks on the same turn, she can use her bonus action to make a melee weapon attack with her whip, dealing 3d8 slashing damage.

Actions

Actions

Multiattack. Bayonetta makes three attacks with her pistols, whip, or claws.

Claw Attack. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) slashing damage.

Pistol Barrage (Recharge 4–6). Bayonetta fires a rapid barrage of bullets in a 60-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 45 (10d8) piercing damage on a failed save, or half as much on a successful one.

Heel Stomp. Bayonetta stomps her heel into the ground with tremendous force. Each creature within 15 feet of her must succeed on a DC 18 Strength saving throw or be knocked prone and take 21 (6d6) bludgeoning damage.

Wicked Weave. Bayonetta summons ethereal limbs of giant demonic energy to attack a creature within 30 feet. The attack rolls with advantage and deals 36 (8d6 + 6) force damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reactions

Dodge (1/Day). When a creature hits Bayonetta with an attack, she can use her reaction to halve the damage and move up to 20 feet without provoking opportunity attacks.

Legendary Actions

Legendary Actions

Bayonetta can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bayonetta regains spent legendary actions at the start of her turn.

  • Teleport (Costs 2 Actions). Bayonetta teleports up to 30 feet to an unoccupied space she can see.

  • Shoot (Costs 1 Action). Bayonetta makes one ranged attack with her pistols.

  • Demon Binding (Costs 3 Actions). Bayonetta summons a demon to bind a creature within 60 feet. The target must succeed on a DC 18 Strength saving throw or be stunned until the end of Bayonetta’s next turn.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Lair Actions

If the encounter occurs within Bayonetta's lair (an infernal realm), she can use one of the following lair actions on initiative count 20 (losing initiative ties).

  • Infernal Rain. Bayonetta causes an infernal rain of dark energy to fall in a 30-foot radius around her. Creatures in the area must make a DC 20 Constitution saving throw or take 28 (8d6) necrotic damage.

  • Demonic Frenzy. Bayonetta releases a wave of demonic energy, causing all demons she summons to make an immediate attack against a target she chooses within 60 feet.

MIKEVTRECHEN

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