| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +11 |
| DEX | 12 | +1 | +1 |
| CON | 20 | +5 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Brutal Critical. The barbarian rolls two additional weapon damage dice when determining extra damage for a critical hit with a melee attack.
Legendary Resistance (1/Day). If the barbarian fails a saving throw, it can choose to succeed instead.
Reckless. At the start of its turn, the barbarian can gain Advantage on all melee attack rolls during that turn, but attack rolls against it have Advantage until the start of its next turn.
Multiattack. The barbarian makes two attacks.
Greatsword. Melee Attack Roll: +11, reach 5 ft. Hit: 13 (2d6 + 6) Slashing damage, or 17 (2d6 + 10) Slashing damage while raging.
Longbow. Ranged Attack Roll: +6, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Rage (Recharges after a Short or Long Rest). The barbarian enters a rage. The rage lasts for 1 minute or until the Barbarian is Incapacitated. While raging, the barbarian gains the following benefits:
- The barbarian has Advantage on Strength checks and Strength saving throws.
- When it makes a melee weapon attack, the Barbarian gains a +4 bonus to the damage roll.
- The barbarian has Resistance to Bludgeoning, Piercing, and Slashing damage.
War Cry (1/Day). Each creature of the barbarian's choice that is within 30 feet of it, can hear it, and no already affected by War Cry, gains Advantage on attack rolls until the start of the barbarian's next turn. All other creatures within 30 feet of it, can hear it, and not already affected by War Cry must make the following saving throw. Wisdom Saving throw: DC 18. Failure: The target has the Frightened until the end of the barbarian's next turn.
Retaliation. When the barbarian takes damage from a creature within 5 feet of it, the barbarian can make one melee weapon attack against the creature.
Legendary Action Uses: 3. Immediately after another creature’s turn, the barbarian can expend a use to take one of the following actions. The barbarian regains all expended uses at the start of each of its turns.
Aggressive Assault. The barbarian moves up to half its speed and makes a weapon attack.
Command Horde. The barbarian choose up to 4 allies it can see within 30 feet of it. If the target can see and hear the barbarian, the target can use its Reaction to move up to half its speed or make one weapon attack. The barbarian can’t take this action again until the start of its next turn.
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