| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +18 |
| DEX | 30 | +10 | +18 |
| CON | 30 | +10 | +18 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | +3 |
| WIS | 1 | −5 | +3 |
| CHA | 1 | −5 | +3 |
dosent have trait. tell me if u want me to add one.
Spellcasting The Warden is a 0-level spellcaster. Its spellcasting ability is [-15] (spell save DC wisdom, +0 to hit with spell attacks). The Warden has following no spells prepared
hearing it uses its hearing to hear you. throw a steath = 15 or up for it not to detect you.
punch it uses its arm to punch you hard. 5d6
sonic boom it sends a sonic boom at u if ur 15-30 feet away. 10d4
buff it gains a advantage in strength checks and all saving throws. additional armor +5
Bonus Action Name. it can use a multi attack and attack 2 times with its actions like 2 punches or some other combos
suprise attack if u move away it sends a sonic boom. 15d4
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
its a monster that is blind, strong and scary. it can punch through walls 5 cm thick and is a pain in the ass to beat. mostly cause of it being extremly resistant and it can hit u from 0 to 30 feet away with main attacks. goodluck:)
Lair and Lair Actions
its a deep dark cave and its lair is in a city so ancient some people think its a myth.
Lair Actions
- it can hear so good u have to do a stealth throw and hit 15 to not get caugth.
- it gain a hearing buff in its lair and it gains 200 hitpoints extra in its lair.
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Posted Apr 24, 2025tell me if theres anything i should add.