Large Swarm of Medium undead, Chaotic Evil
AC 20 natural armor    Initiative −10 (0)
HP 500 (500d10 + 100)
Speed
Mod Save
STR 30 +10 +18
DEX 30 +10 +18
CON 30 +10 +18
Mod Save
INT 1 −5 +3
WIS 1 −5 +3
CHA 1 −5 +3
Skills Perception +20
Resistances Bludgeoning
Immunities All damage from spells, Acid; Charmed, Deafened, Paralyzed
Gear none
Senses Blindsight it cant see but its other senses is boosted. in 10 feet range it feels u no matter what except if ur 0,8 meter tall.; Passive Perception 5
Languages it cant speak any languages. only comunicate with its friends.
CR 25 (XP 75,000, or 155,000 in lair; PB +8)
Traits

dosent have trait. tell me if u want me to add one.

Spellcasting The Warden is a 0-level spellcaster. Its spellcasting ability is [-15] (spell save DC wisdom, +0 to hit with spell attacks). The Warden has following no spells prepared

Actions

hearing it uses its hearing to hear you. throw a steath = 15 or up for it not to detect you.

punch it uses its arm to punch you hard. 5d6

sonic boom it sends a sonic boom at u if ur 15-30 feet away. 10d4

buff it gains a advantage in strength checks and all saving throws. additional armor +5

Bonus Actions

Bonus Action Name. it can use a multi attack and attack 2 times with its actions like 2 punches or some other combos

Reactions

suprise attack if u move away it sends a sonic boom. 15d4

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

its a monster that is blind, strong and scary. it can punch through walls 5 cm thick and is a pain in the ass to beat. mostly cause of it being extremly resistant and it can hit u from 0 to 30 feet away with main attacks. goodluck:)

Lair and Lair Actions

its a deep dark cave and its lair is in a city so ancient some people think its a myth.

Lair Actions

  • it can hear so good u have to do a stealth throw and hit 15 to not get caugth.
  • it gain a hearing buff in its lair and it gains 200 hitpoints extra in its lair.

 

Monster Tags: brute

Habitat: Underdark

61467

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