Medium Fiend, Any Evil Alignment
Armor Class 20 Splint
Hit Points 97 (13d8 + 39)
Speed 30 ft., Fly 60 ft.
STR
19 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +7, CON +6, INT +5, CHA +6
Skills Athletics +7, Deception +6, Intimidation +6, Perception +4
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fiendish Blessing. The AC of the cambion includes its Charisma bonus.

Fighting Spirit. Once per battle, the cambion gains advantage on all attack rolls until the end of the current turn. When it does so, it also gains 10 temporary hit points.

Innate Spellcasting. The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:

3/day each: alter self, command, detect magic
1/day: plane shift (self only)

Actions

Multiattack. The cambion makes two melee attacks or uses its Fire Ray twice.

Uchigatana. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 9 (1d10 + 4) slashing damage, plus 3 (1d6) fire damage.

Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

Fiendish War Cry. All allies the cambion can see within 30 feet gain (1d10 + 3) temporary hit points. all humanoids the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 day. If the target suffers any harm from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish War Cry for the next 24 hours.

Reactions

Riposte. The cambion can make an attack against a creature that misses its with a melee attack.

OrangeGnome

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