Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Fighting Spirit. Once per battle, the cambion gains advantage on all attack rolls until the end of the current turn. When it does so, it also gains 10 temporary hit points.
Innate Spellcasting. The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Multiattack. The cambion makes two melee attacks or uses its Fire Ray twice.
Uchigatana. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 9 (1d10 + 4) slashing damage, plus 3 (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.
Fiendish War Cry. All allies the cambion can see within 30 feet gain (1d10 + 3) temporary hit points. all humanoids the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 day. If the target suffers any harm from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish War Cry for the next 24 hours.
Riposte. The cambion can make an attack against a creature that misses its with a melee attack.
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