Armor Class 18
Hit Points 230 (20d8 + 120)
Speed 30 ft.
STR
18 (+4)
DEX
20 (+5)
CON
22 (+6)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +7, CON +8, WIS +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 18
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cursed Traits

Moonlight Curse

When Barbossa is exposed to moonlight or magical darkness, he becomes a spectral skeleton. While in this form:

  • He gains resistance to radiant damage

  • His melee attacks deal an additional 2d6 necrotic damage

  • He can move through creatures and objects as if they were difficult terrain, taking 5 (1d10) force damage if he ends his turn inside them.


Undying Greed

If Barbossa is reduced to 0 hit points while a piece of cursed Aztec gold remains within 60 feet, he instead drops to 1 HP and becomes Incorporeal until the end of his next turn. (1/long rest)

Actions

Actions

Multiattack

Barbossa makes three attacks with his Cursed Saber.


Cursed Saber (Melee Weapon Attack)

+10 to hit, reach 5 ft., one target
Hit: 12 (1d10 + 7) slashing damage + 9 (2d8) necrotic damage if in moonlight.
If he hits a creature twice in the same turn, that creature must make a DC 16 Constitution saving throw or be cursed: it takes half healing for 1 minute (save ends at end of turn).


Flintlock Blast (Ranged Weapon Attack)

+9 to hit, range 60 ft., one target
Hit: 18 (4d8) force damage. If the target is concentrating, it has disadvantage on the save.


Command the Damned (Recharge 5–6)

Barbossa summons 2d4 Undead Pirate Minions or revives any slain minions that died within the last minute. They appear in moonlight or shadows within 30 ft. and act on his initiative.

Bonus Actions

Bonus Actions

Moonlight Blink

If Barbossa starts his turn in moonlight, he can teleport up to 30 feet to another space also in moonlight or magical darkness.


Swashbuckler's Gambit

Barbossa makes a Cursed Saber attack with advantage. If it hits, the target cannot take reactions until the end of Barbossa’s next turn.

Reactions

Reactions

Riposte (1/turn)

When a creature misses Barbossa with a melee attack, he can make a Cursed Saber attack against them.


Dead Man’s Grin (In Moonlight Only)

When a creature within 30 feet scores a critical hit against him, Barbossa reveals his skeletal grin, forcing them to make a DC 15 Wisdom saving throw or become frightened until the end of their next turn.

Legendary Actions

Legendary Action (3/Day in Moonlight)

At the end of another creature’s turn, Barbossa may take one of the following actions (only in moonlight):

  • Ghost Slash: Make one Cursed Saber attack.

  • Slip Through Shadows: Teleport 20 feet to a shadowy or moonlit space.

  • Dread Captain’s Orders: One Undead Pirate can make a weapon attack or move up to its speed.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

CassMcAss

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