Earth Glide. You can burrow through nonmagical, unworked earth and stone. While doing so, you don't disturb the material you move through.
Innate Spellcasting. Your innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). You can innately cast the following spells, requiring no material components:
At will: mold earth, stone shape
3/day each: passwall, move earth
1/day each: conjure elemental (earth elemental only), wall of stone
Sure-Footed. You have advantage on Strength and Dexterity saving throws made against effects that would knock you prone.
Multiattack. You make two maul attacks.
Gauntlets of the Stone Fist. The gauntlets have 6 charges, which are used to fuel the spells within them. While wearing the gauntlets, you can use your action to pound a fist into the ground, casting earth tremor at 1st level (1 charge) or erupting earth at 3rd level (3 charges). You may use additional charges to add one extra damage die per charge used. No components are required for any of these spells.
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10(1d10+ 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength check or be knocked prone.
Gauntlets of the Stone Fist. As a reaction, you can punch upward, summoning a large chunk of earth to shield you (2 charges). No components are required for this spell.
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