Gargantuan Construct (Titan), Any Chaotic Alignment
Armor Class 10 natural armor
Hit Points 10000 (10d20)
Speed 50 ft., Walk ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Acrobatics +0
Senses Truesight, Passive Perception 20
Languages All all
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

doomcaster only beatable by campire

 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 1 (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • can summon constructs

Regional Effects

The region containing a legendary construct of chaos’s lair is cool which creates one or more of the following effects:

  • Enter a regional effect description.
  • all beings get +10 midifier to all things

Habitat: Any

camaratz

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