Sculpt Spells. When Alia casts an evocation spell that forces creatures to make a saving throw, she can protect a number of creatures up to her Intelligence modifier (+4). Protected creatures automatically succeed on their saving throws and take no damage.
Evoker’s Defense. Alia can cast Mage Armor at will, without expending a spell slot. When she casts Mage Armor, she chooses one damage type: fire, cold, lightning, or poison. Alia gains resistance to the chosen damage type for the duration of Mage Armor.
Spellcasting. Alia is a spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following spells prepared:
Cantrips (at will): Fire Bolt, Prestidigitation, [Tooltip Not Found]
1st Level (4 Slots): Mage Armor, Magic Missile, Shield, Burning Hands
2nd Level (3 Slots): Scorching Ray, Misty Step, Hold Person
3rd Level (2 Slots): Fireball, Counterspell, Lightning Bolt
Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage or 7 (1d8 + 2) bludgeoning damage if used with two hands.
Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.
Shield (1st-Level Spell). When Alia is hit by an attack or targeted by Magic Missile, she can cast Shield, adding +5 to her AC until the start of her next turn.
Counterspell (3rd-Level Spell). When a creature Alia can see within 60 feet casts a spell, she can interrupt its casting. If the spell is 3rd level or lower, it fails automatically. If it is 4th level or higher, Alia must make an Intelligence check (DC = 10 + the spell’s level).
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