Medium Humanoid (Human), Neutral
Armor Class 15 Leather Armor
Hit Points 48 (4d10 + 8)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +6, INT +3
Senses Passive Perception 13
Languages Common, Thieves' Cant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Parkour Mastery. Brutus gains a climbing speed equal to his walking speed if he has moved at least 10 ft. before beginning to climb. Additionally, he has advantage on Dexterity (Acrobatics) checks made to climb.

Evasion. When Brutus is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails.

 

Actions

Multiattack. Brutus makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 4) piercing damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage.

Vaulting Ambush (Recharge 5-6). Brutus uses his environment to spring into action. As part of his movement, he can spend 10 feet of his movement to jump off a wall, ledge, or another solid surface, propelling himself toward an enemy. He makes a melee weapon attack with advantage. On a hit, the target takes an additional 10 (3d6) damage and must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions

Cunning Action. On each of his turns, Brutus can take a bonus action to Dash, Disengage, or Hide.

Reactions

Uncanny Dodge. When an attacker that Brutus can see hits him with an attack, he can use his reaction to halve the attack’s damage.

ooozzz

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