The Blood Mother's Gift- If reduced to 0 HP, Baba Lysaga instead transforms in a burst of gore. Her HP is restored to 150, and she becomes vulnerable to all damage types. Her appearance warps, veins glowing, her eyes bloody orbs.
This activates:
- Cursed Children Bombs no longer require an action and occur automatically at the end of her turns.
- Blood Freezing Curse can target two creatures.
Her melee attacks now deal additional 2d6 necrotic damage.
Baba Lysaga's innate spellcasting ability is Wisdom (DC 18, +8 to hit). She can cast the following spells:
At-will: Mage Hand, Toll the Dead, Thaumaturgy
3/day each: Hold Person, Blood Puppet (custom), Vampiric Touch
2/day each: Blight, Bestow Curse, Phantasmal Killer
1/day each: Dominate Person, Cloudkill
Multi-attack: Baba Lysaga makes three attacks, choosing one of the following:
2 Claws + 1 Spell
3 Blood Staff Strikes
Claw (Melee Weapon Attack)- +8 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) slashing damage + 6 (1d10) necrotic damage.
Blood Staff (Melee Weapon Attack)- +9 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 5) bludgeoning damage + 9 (2d8) necrotic damage. The target must make a Cha. saving throw DC 17 or be cursed
Blood FreezingCurse
The Blood in the target's legs freeze, the target must make a Con saving throw DC 19, on a fail the target take 1d8 cold damage and are retained for 1 minute. The target can repeat the save as an action the DC lowers by 2 at the start of Baba Lysaga's turn.
Only in HUT-
Arcane Bolt- +8 to hit, reach 60ft., three targets
Hit: 12 (2d6+5) Force damage + 4 (1d8) necrotic damage
As a bonus action, Baba can mount her Creeping Hut. While mounted:
- She cannot be targeted by melee attacks unless the attacker is also on the hut.
- Baba Lysaga is also in 3 quarter cover while in the hut AC 19 if base is intact; AC 16 if not.
- She may use her Lair Actions.
Counter spell
Legendary Actions (3/round)
Baba Lysaga can take 3 legendary actions, choosing from the options below:
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Blood Puppet (Costs 2 Actions). She casts Blood Puppet on a creature who is cursed within 60 ft (custom Hold Person-style).
Cursed Children (Costs 1 Action). Summons 2d4 Cursed Children (CR 1/8) within 60ft.
Blood Step (Costs 1 Action). She teleports up to 30 ft. in a mist of blood.
Mythic Phase: Blood Mother Ascends (Triggers at 0 HP)
If reduced to 0 HP, Baba Lysaga instead transforms in a burst of gore. Her HP is restored to 150, and she becomes vulnerable to all damage types. Her appearance warps, veins glowing, her eyes bloody orbs.
This activates:
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Cursed Children Bombs no longer require an action and occur automatically at the end of her turns.
Blood Binding Curse can target two creatures.
Her melee attacks now deal additional 2d6 necrotic damage.
Description
Baba Lysaga appears as a hunched, grotesquely powerful crone, her skin etched with crimson runes that pulse with unnatural life. Her eyes glow a deep, dark red, and trails of floating blood swirl around her like dancing serpents. Her voice is simultaneously sweet and terrifying — the lullaby of madness. She wields a blood-stained staff, gnarled and pulsing with veins, and wears patchwork robes stitched from cursed linens and sacrificial offerings.
The very ground around her drips with blood. When she appears, the air thickens, the walls moan, and shadows whisper with the voices of lost children. Her domain bleeds fear into the hearts of even the most stalwart adventurers.
Lair and Lair Actions
Lair Actions (from the Hut)
Baba Lysaga can use the following lair actions on initiative count 20 (losing initiative ties) when inside the hut or mounted atop it:
Legs (4x): HP 30 each; AC 17. Base: HP 100; AC 13- If two legs are destroyed the Huts movement becomes 0ft. If the base is destroyed Baba Lysaga AC while in the Hut is Lowered by 3.
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Hut Slam: A leg stomps in a 10-ft radius. Creatures must succeed DC 16 Dex save or take 4d6 bludgeoning and be knocked prone.
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Blood Roots: Vines soaked in blood erupt. Choose 2 spots—each creature within 5 ft. must make DC 17 Strength save or be restrained until the next round.
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Bloody Fog: The area within 30 ft. of the hut becomes lightly obscured, and any healing is halved while in the fog (1 round)
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