Innate Spellcasting. Your innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: fire bolt, produce flame
3/day: burning hands, flaming sphere
1/day each: conjure elemental (fire elemental only), wall of fire
Multiattack. You make two scimitar attacks or use your Hurl Flame twice.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage plus 7 (2d6) fire damage.
Hurl Flame. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Armor of the Flamewrath. You can use a bonus action to speak this armor's command word, causing thin and wispy flames to wreathe your body, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. While the flames wreathe you in this way, any creature within 10 feet of you that hits you with a melee attack takes 2d8 fire damage.
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