Medium Elemental (Fire Genasi), Any Good Alignment
Armor Class 17 (mithral half-plate)
Hit Points 84 (7d10 + 14)
Speed 40 ft., fly 60 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws INT +4, WIS +4, CHA +5
Damage Immunities Fire
Gear Armor of the Flamewrath
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Ignan, Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. Your innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: fire bolt, produce flame

3/day: burning hands, flaming sphere

1/day each: conjure elemental (fire elemental only), wall of fire

Actions

Multiattack. You make two scimitar attacks or use your Hurl Flame twice.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Bonus Actions

Armor of the Flamewrath. You can use a bonus action to speak this armor's command word, causing thin and wispy flames to wreathe your body, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. While the flames wreathe you in this way, any creature within 10 feet of you that hits you with a melee attack takes 2d8 fire damage.

 

OttoThunderfist

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