AC 16 Natural Armor    Initiative +5 (15)
HP 102 (12d12 + 24)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 17 +3 +3
DEX 20 +5 +5
CON 15 +2 +2
Mod Save
INT 5 −3 −3
WIS 14 +2 +2
CHA 7 −2 −2
Skills Perception +5, Stealth +8
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Spine Cloud. When a creature ends its turn within 20 feet of the Cactarantula or enters that area for the first time on a turn, it must make a DC 13 Constitution saving throw or take 1d4 piercing damage, taking half on a success.

Actions

Multiattack. The Cactarantula makes 3 spike shot attacks.

Spike Shot. Ranged Weapon Attack: +7 to hit, range 80/320 ft., 1 target. Hit: 7 (1d4 + 5) piercing damage.

Description

Originating from Thunder Junction, a version of the material plane completely comprised of desert, a cactarantula is a massive cactus tarantula that uses its barbs to catch flying prey, and like its nonmagical counterparts, its barbs can break off easily, creating a cloud around it to damage closer creatures.

Monster Tags: plant

SnivTheKobold

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