Large Humanoid, Neutral Evil
AC 18 Natural Armor    Initiative +2 (12)
HP 75 (3d4 + 3)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 17 +3 +3
CON 17 +3 +3
Mod Save
INT 13 +1 +1
WIS 13 +1 +1
CHA 8 −1 −1
Gear Mandible great blade
Senses Blindsight; Passive Perception 12
Languages All psychically communicates all psychically communicates
CR 10 (XP 5,900; PB +4)
Actions

Action Melee Attack. mandible great blade: +2 to hit, reach 8 ft., 1 target. Hit: 3 (1d6 + 0) [Slashing] damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An large ant like creature it wields a mandible great blade 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ZombieMasterA

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