Medium Humanoid, Lawful Evil
Armor Class 13
Hit Points 15 (3d4 + 3)
Speed 40 ft., Walk 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
8 (-1)
Gear longbow, dagger
Senses Blindsight, Passive Perception 15
Languages All psychically communicates
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Action Melee Attack. Dagger: +0 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 0) [damage type] damage.

Action Ranged Attack. Longbow: +0 to hit, range 150/600 ft., 1 target. Hit: 1 (1d8 + 0) [Piercing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a ant like creature wielding a longbow

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ZombieMasterA

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