Armor Class 18 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws INT +3, WIS +5, CHA +0
Damage Immunities Poison
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Limited Spell Immunity. The Coral Construct automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.

Unusual Nature. The Coral Construct doesn’t require air, food, drink, or sleep.

Blinding Demise. When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead.

Construct Nature. The Coral Construct doesn’t require air, food, drink, or sleep.

Immutable Form. The Coral Construct is immune to any spell or effect that would alter its form.

Light-Infused Fists. The Coral Construct’s Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 radiant damage (included in the attack).

Magic Resistance. The Coral Construct has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Coral Construct makes two attacks.

Coral Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.

Coral Dart. Ranged Weapon Attack: +13 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 18 (4d8) radiant damage.

Gaze of Ancient Light (Recharge 5–6). The Coral Construct emits a burst of blinding light. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn’t blinded. A creature that fails the saving throw by 5 or more is also stunned until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Primal Voice of Doom. The Coral Construct intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Siphon Magic. The Coral Construct siphons magic from a spellcaster it is grappling. The target must succeed on a DC 15 Intelligence saving throw or lose one spell slot of the highest level it can cast. The Coral Construct then regains an expended use of its Spellcasting.

 

Reactions

Spell Deflection. In response to a spell attack missing the Coral Construct, it causes that spell to hit another creature within 120 feet of it that it can see.

NinetySixProof

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