Glowing Core
When the Awakened kills a creature, it regains 10 hit points as the Elysium energy pulses through it.
Slow Burn Aura (Passive)
Any creature that ends its turn within 5 feet of the Awakened takes 1d6 radiant damage as heat and light radiate from its body.
Crystallized Resolve (1/Day)
If the Awakened would be reduced to 0 hit points, it may instead drop to 1 hit point and gain resistance to all damage until the start of its next turn.
Crystal Lash (Multiattack)
Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 11 (2d6 + 4) slashing damage and the target must succeed on a DC 13 Constitution saving throw or be weakened (disadvantage on STR-based attacks) until the end of its next turn.
The Awakened makes two Crystal Lash attacks per turn.
Elysium Pulse (Recharge 5–6)
The Awakened releases a burst of unstable Elysium energy.
Each creature within 20 feet must make a DC 14 Constitution saving throw or take 4d6 radiant damage and be pushed 10 feet away. Half damage on a success.
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