Medium Humanoid (Demon), Neutral
Armor Class 15 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft., Fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +6, INT +7
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Fire
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120ft., Truesight 30ft., Passive Perception 16
Languages Infernal Speak Primordial, Abyssal, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Assassinate. During its first turn, the seeker has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the seeker scores against a surprised creature is a critical hit.

Evasion. If the seeker is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the seeker instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the seeker deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the seeker that isn't incapacitated and the seeker doesn't have disadvantage on the attack roll.

Actions

Multiattack. The assassin makes two hellblade attacks.

Hellblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Argent Strike. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) lightning damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) burning damage on a failed save, or half as much damage on a successful one.

Description

As a result of the success of the Argent Sentinels, T'ranycus began work on a new breed of artificial life. Argent Seekers, assassins and hand-to-hand combat specialists. Built just as a Sentinel, yet smaller, faster, and capable of limited flight. Masters of stealth and completely loyal to their creator, like the rest of the Argent creations. 

Monster Tags: ArmorDemon

PP_Expandus

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