Huge Fiend (Demon), Neutral Evil
Armor Class 19 Natural Armor
Hit Points 262 (21d12 + 126)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
22 (+6)
CON
20 (+5)
INT
8 (-1)
WIS
26 (+8)
CHA
24 (+7)
Saving Throws CON +11, WIS +14, CHA +13
Damage Resistances Cold, Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Psychic
Condition Immunities Charmed, Frightened, Stunned
Senses Darkvision 90 ft., Truesight 20 ft., Passive Perception 30
Languages Abyssal, Telepathy 120 ft.
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Pscoinic Scream. When the beguiler dies, it explodes with a mind-shattering scream, and each creature within 30 feet of it must make a DC 20 Wisdom saving throw, taking 70 (20d6) psychic damage on a failed save, or half as much damage on a successful one. The explosion destroys objects in that area that aren’t being worn or carried.

Beguiling Aura. At the start of each of the beguiler's turns, each creature within 5 feet of it takes 10 (3d6) psychic damage. A creature that touches the beguiler or hits it with a melee attack while within 5 feet of it takes 10 (3d6) force damage.

Actions

Multiattack. The beguiler makes two attacks with its tentacle but may replace one of these attacks with a spell.

Tentacle. Melee Weapon Attack: +12 to hit, reach of 10 ft., one target. Hit: 19 (3d8 + 6) Bludgeoning damage plus 13 (3d8) psychic damage.

Bewildering Blast. Each creature within 20 ft. of the beguiler must make a DC 22 Strength saving throw or take 24 (2d10 + 8) Force damage and be pushed back 20 ft. On a successful save, a target takes half as much damage and is not moved.

Spellcasting. The beguiler casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 22):

At will: command, dissonant whispers, sleep, tasha's hideous laughter, enthrall, charm monster, mental shunt

3/day each: dominate person, fear, synaptic snap, telekinesis, psychokinesis 

2/day each: hold person, confusion, phantasmal killer, dream, mass suggestion, antipathy/sympathy, beguil

1/day each: mirror image, power word: pain, psychic scream

Bonus Actions

Flicker. The beguiler teleports up to 30 feet to an unoccupied space that it can see.

Reactions

Tentacle Grasp. Melee Weapon Attack: +12 to hit, reach of 10 ft., one target. Hit: 15 (2d8 + 6) Bludgeoning damage plus 4 (1d8) Force damage, and the target becomes grappled.

Description

A 24-foot-tall mass of umbral black liquid said to be a creation of the Progenitor of Bewilderment. A great and powerful demon.

Before the Great Sealing, a single beguiler was said to have been able to enthrall entire cities, though seldom from the time of Bewilderment's conquest still live to share the horrors they witnessed at the hands of a beguiler.

Their psionic magic shatters and enthralls the mind of countless creatures, whereafter they finish you off with their powerful tentacles.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2025 12:14:23 AM
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Coming Soon

Monster Tags: DemonPsionic

Habitat: Any

StormEvve

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