Medium Construct, Chaotic Good
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 45 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5
Damage Resistances Acid
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Sylvan And Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 +2 piercing damage plus  2d4 Acid damage.

Acid Breath (Once per short Rest). The hound exhales acid in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 3d6 Acid damage on a failed save, or half as much damage on a successful one.

Description

A relic of a war long forgotten these creations were left to the wild after their masters abandoned them.

Made of wood,metal and Magic these creatures are able to shit their form as a druid does. a few and far between now these creatures were once hunted for the glory and renown of taking one down.

Habitat: ForestMountain

JBard