Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 +2 piercing damage plus 2d4 Acid damage.
Acid Breath (Once per short Rest). The hound exhales acid in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 3d6 Acid damage on a failed save, or half as much damage on a successful one.
Description
A relic of a war long forgotten these creations were left to the wild after their masters abandoned them.
Made of wood,metal and Magic these creatures are able to shit their form as a druid does. a few and far between now these creatures were once hunted for the glory and renown of taking one down.