Brave. The harengon has advantage on saving throws against being frightened.
Lucky Footwork. When the harengon fails a Dexterity saving throw, it can use its reaction to roll a d4 and add the result to the save, potentially turning the failure into a success.
Rabbit Hop. As a bonus action, the harengon can jump a number of feet equal to five times its proficiency bonus (30 feet) without provoking opportunity attacks. This jump can be in any direction and doesn’t count against its movement for the turn.
Leporine Senses. The harengon adds its proficiency bonus (+3) to its initiative rolls.
Multiattack. The harengon makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d8 + 4) piercing damage, or13 (1d10 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (1d6 + 4) bludgeoning damage. If the target is aMedium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. The harengon adds 3 to its AC against one melee attack that would hit it. To do so, the harengon must see the attacker and be wielding a melee weapon.
Description
Brezzek, the village blacksmith, stands in his workshop, hammering away at a piece of metal. His fur is singed, and his eyes are sharp with suspicion. He doesn’t trust outsiders, and he’s not about to hand over his egg without some proof the strangers are going to make it.
Harengons
Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.
Not all harengons are mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.