| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +5 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +5 |
| WIS | 9 | −1 | −1 |
| CHA | 7 | −2 | −2 |
Flamebone - Charges blaze ubi through the storm feral's skeletal system leading to burn being afflicted into the bitten/gashed enemy. Takes up 1 slot.
Scorched earth - Casts a space inflicted with their ubi that they can transport to. Roll a 1d10 and multiply by 10 to see how far the technique expands. Applies burn effect each turn to enemies for 2 turns. Takes up 2 ubi slots to cast. Every 20 feet takes up an extra ubi slot.
The blaze feral lunges forward and sinks its teeth into your body, applying or refreshing charges of the burn effect if Flamebone has been activated.
2 charges of burn if Chomp is used after Thunderbone.
1 charge of burn if Claw is used after Thunderbone.
Chomp: +2 to hit, reach 2.5 ft., one target. Hit: 2 (1d8) Piercing damage.
Claw: +4 to hit, reach 10 ft., one target. Hit: 4 (1d10 + 2) Slashing damage.
Flamebone Chomp: +2 to hit, reach 2.5 ft., one target. Hit: 2 (1d8 + 4) Blaze and piercing damage.
Flamebone Claw: +6 to hit, reach 20 ft., one target. Hit: 9 (2d8 + 5) Blaze and slashing damage.
Scorched earth: +2 reach 10 ft., one target. Hit: 0 (1d10) Blaze application.
Bonus Actions
Retreat - Can travel any distance covered in Scorched earth instantly.
Reactions
Feral Instinct - If an opponent falls to under 30 HP, they can attack or activate Flamebone.
Description
Monster Characteristics Description
A large canine covered in dark fur with Bright red and orange flame patterns coursing through its fur. They have light grey glowing eyes and sharp, flesh-piercing fangs. Their claws and fangs are a sleek, shadowy black.