Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. While restrained in the ice spider queen’s web, a creature takes 2 (1d4) cold damage at the start of each of its turns. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage).
Reactive. Queen Gohma can make up to two reactions per turn.
Produce Larvae. After being hit, Queen Gohma produces 4 (2d4) larvae in any unoccupied space within 10 ft. of Gohma.
Disengage. After being hit, Queen Gohma can take the Disengage action.
Description
Queeen Gohma is a large, armored, parasitic arthropod. It has a several dangerous and varied appendages that protrude from its soft main body. It is primarily characterized by a large central eye. Though Gohma herself is a dangerous monster, she is made all the more threatening due to her ability to produce large numbers of spawns that can overwhelm even skilled warriors.
Previous Versions
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