| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +19 |
| DEX | 27 | +8 | +17 |
| CON | 30 | +10 | +19 |
| Mod | Save | ||
|---|---|---|---|
| INT | 28 | +9 | +18 |
| WIS | 30 | +10 | +19 |
| CHA | 28 | +9 | +18 |
Multitype (Divine Typing)
At the start of each of its turns, Arceus chooses one damage type (such as fire, water, electric, psychic, etc.).
Until the start of its next turn, Arceus gains resistance to that damage type and its attacks deal that damage type.
Legendary Resistance (5/Day)
If Arceus fails a saving throw, it can choose to succeed instead.
God of Creation (Mythic Trait)
When reduced to 0 hit points, Arceus instead regains 425 hit points and transforms into its Mythic Form. It gains access to Mythic Actions.
Gravity Mastery
Flying creatures within 300 feet of Arceus must succeed on a DC 25 Constitution saving throw at the start of their turn or fall and become unable to fly until the start of their next turn.
Divine Presence
Hostile creatures that start their turn within 60 feet of Arceus must succeed on a DC 24 Wisdom saving throw or be frightened until the end of their next turn.
Creatures that succeed are immune to this aura for 24 hours.
Multiattack
Arceus makes three Divine Strike attacks.
Divine Strike
Melee Weapon Attack: +19 to hit, reach 15 ft., one target.
Hit: 30 (4d10 + 10) force damage (or damage of current Multitype).
Judgment (Recharge 5–6)
Arceus fires a divine blast at a target within 300 feet.
The target must make a DC 26 Dexterity saving throw.
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On failure: 66 (12d10 + 10) radiant (or Multitype) damage.
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On success: Half damage.
Hyper Voice
Arceus releases a shockwave of sound in a 90-foot cone.
Each creature in that area must succeed on a DC 24 Constitution saving throw:-
On fail: 33 (6d10) thunder damage and deafened for 1 minute.
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On success: Half damage, not deafened.
Creation Pulse (Recharge 6)
Arceus targets a point within 150 feet:
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Terrain in a 30-foot radius becomes difficult terrain for enemies for 1 minute.
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Allies (and Arceus) in the area instantly regain 50 hit points.
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Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Attack
Arceus makes one Divine Strike attack.
Radiant Blast (Costs 2 Actions)
Arceus targets one creature within 300 feet:
DC 24 Dexterity save or take 44 (8d10) radiant damage, half on success.
Reset (Costs 3 Actions)
Arceus ends one condition affecting it (such as stunned, paralyzed, charmed, etc.) or teleports up to 120 feet to an unoccupied space it can see.
God of Creation
Omni-Judgment (Recharge 5–6)
All enemies within 120 feet must make a DC 26 Dexterity saving throw:
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On failure: 77 (14d10 + 10) radiant (or Multitype) damage.
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On success: Half damage.
Time Reset (1/Day)
Arceus manipulates time:
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Regains all legendary actions immediately.
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Forces all enemies within 120 feet to reroll their most recent saving throw with disadvantage.
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Description
The Original One descended from beyond the world, birthing reality with a thought, and balance with a heartbeat. To challenge it is to defy the very laws of existence.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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