Trait Name. Enter the description for your special trait.
Spellcasting. Cap’n Uttolot is a 1-level spellcaster. Its spellcasting ability is charisma (spell save DC 12, +2 to hit with spell attacks). The [monster name] has following spells prepared:
Cantrips (at will): fire bolt, shape water
1st level (2 slots): charm person, ice knife
Reinforcements: as an action Cap’n Uttolot whistles and two pirates jump in the room he can command them Both attack and move. On his next turn he can command them as a bonus action
Action Melee Attack. Scimitar:+2to hit, reach 5 ft., 1 target. Hit: (2d6 +6) slashing damage.
Action Ranged Attack. Pistol: 5 to hit, range 5/80 ft., 1 target. Hit: (1d#10 + 4) piercing damage.
Bonus Action Name. he can command one pirate he’s whistled in to attack and move
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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