Gargantuan Monstrosity, Chaotic Neutral
Armor Class 25 (natural armor)
Hit Points 676 (33d20 + 330)
Speed 60 ft., Melding , Fly 60 ft. Hover
STR
30 (+10)
DEX
10 (+0)
CON
25 (+7)
INT
6 (-2)
WIS
8 (-1)
CHA
30 (+10)
Saving Throws STR +19, DEX +9, CON +16, INT +7, WIS +8, CHA +19
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 ft., Darkvision 120 ft., Tremorsense 120 ft., Truesight 120 ft., Passive Perception 9
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Dimensional Tunneler. The creature can planeshift at will, leaving a 40-foot-diameter hole in it's wake for 1d6 hours.

Melding Burrower. The creature melds with any solid substance as it burrows, leaving no trace of its presence behind.

 Reflective Carapace: Any time the devourer is targeted by a Magic Missile spell, a line spell, or a spell that requires a ranged Attack roll, roll a d6. On a 1 to 5, the devourer is unaffected. On a 6, the devourer is unaffected, and the effect is reflected back at the caster as though it originated from the devourer, turning the caster into the target.

Magic Resistance: The devourer has advantage on Saving Throws against Spells and other magical Effects.

Creature Sense. The devourer is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can't be perceived in this manner.

Actions

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the devourer. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the devourer, and it takes 21 (6d6) acid damage at the start of each of the devourer's turns.

If the devourer takes 50 damage or more on a single turn from a creature inside it, the devourer must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the devourer. If the devourer dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Antimagic Cone. The astral devourer's opened eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the devourer decides which way the cone faces. The cone doesn't function while the devourer's eye is closed or while the devourer is blinded.

Legendary Resistance (3/Day). It the astral devourer fails a saving throw, it can choose to succeed instead.

Magic Natural Weapons. An astral devourer's attacks are magical.

Sever Silver Cord. If the astral devourer scores a critical hit against a creature traveling through the Astral Plane by means of the astral projection spell, the devourer can cut the target's silver cord instead of dealing damage. The target's soul is then consumed and can only be restored via a wish spell.

Innate Spellcasting (Psionics). The devourer's innate spellcasting ability is Wisdom (spell save DC 18). It can innately cast the following spells, requiring no components:

At will: levitate

1/day each: confusion, feeblemind, telekinesis

ArcDragon6713

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