Medium unknown
AC 17 Mutated Flesh - Light Armor    Initiative +5 (15)
HP 136 (16d10 + 64)
Speed
Mod Save
STR 14 +2 +2
DEX 20 +5 +16
CON 18 +4 +14
Mod Save
INT 12 +1 +1
WIS 16 +3 +12
CHA 14 +2 +2
Gear Mutated Katana (Type: Magical Melee Weapon (Katana, finesse) Stats: +1 weapon. Deals 1d10 slashing + 2d6 necrotic damage on hit. Properties: Blood Echo: On a critical hit, the target must succeed on a DC 15 Con save or take an extra 2d6 necrotic damage and become frightened until the end of its next turn. Living Blade: The katana writhes faintly in her hand, whispering faint, unintelligible words. It cannot be wielded by a non-mutated creature without taking 2d6 psychic damage upon each attack. Huntress’s Mutagenic Cloak Type: Wondrous item (rare, requires attunement) Properties: Grants advantage on Stealth checks in dim light or darkness. Once per long rest, she can activate the cloak to become invisible for 1 minute, or until she attacks or casts a spell. While worn, Valcana is resistant to necrotic damage. Elixir of Reversion (Broken) Type: Alchemical relic Properties: A glowing, cracked vial of green liquid strapped to her belt. It once held the cure to early-stage mutagenic corruption, but is now inert. It serves no mechanical function, but could be repurposed or restored in a future plot. Narrative Hook: May be used by the party to hint at her internal conflict or suggest a redemption arc. Hunter’s Mark Etching (Tattoo/Arcane Focus) Type: Magical Tattoo Properties: Functions as an arcane focus for marking prey. Once per short rest, allows Valcana to cast Hunter’s Mark as a bonus action without concentration for 1 minute. Glows with a dull red light when near corrupted entities.
Senses Passive Perception 6
Languages None
CR 8 (XP 3,900; PB +3)
Traits

Mutagenic Resilience

Valcana has resistance to poison and necrotic damage. She has advantage on saving throws against being poisoned or charmed.

Hunter’s Mark (1/Short Rest)

As a bonus action, Valcana can mark a creature she can see within 90 feet. For 1 hour, she deals an extra 1d6 damage to that creature whenever she hits it with a weapon attack.

Blood Echoes

Whenever Valcana drops a creature to 0 HP, she gains temporary hit points equal to 10 and can move up to half her speed as a reaction.

Unnatural Agility

She can take the Dash or Disengage action as a bonus action.

Presence of the Mutant Huntress (Recharge 5–6)

Each creature of her choice within 30 feet must succeed on a DC 16 Wisdom saving throw or become frightened until the end of their next turn. Creatures frightened this way also take 2d6 psychic damage.



Actions

Multiattack

Valcana makes two katana attacks or one katana and one Mutagenic Slash.


Mutated Katana (Melee Weapon Attack):

+8 to hit, reach 5 ft., one target.
Hit: 11 (1d10 + 6) slashing damage + 7 (2d6) necrotic damage.
If the target is below half HP, she deals an extra 1d6 damage.


Mutagenic Slash

A distorted, tendril-laced swing.
Each creature in a 15-ft cone must make a DC 15 Dexterity saving throw, taking 4d8 necrotic damage on a failure, or half as much on a success.
Creatures that fail are blighted, causing their speed to be halved until the end of their next turn.

Bonus Actions

1. Shadow Step (Recharge 4–6)

Valcana teleports up to 30 feet to an unoccupied space she can see that is in dim light or darkness. Her next melee attack before the end of the turn is made with advantage.

“She blinks from sight in a swirl of black mist, appearing behind you with her blade already mid-swing.”


2. Blood Focus

Valcana channels the lingering blood energy of the battlefield. She gains advantage on her next attack roll this turn and ignores resistance to necrotic damage until the end of her turn.

“The blood in the air twists toward her, empowering the next cut of her cursed blade.”


3. Hunter’s Step (1/Turn)

Valcana moves up to 10 feet without provoking opportunity attacks.

“She glides across the battlefield like a ghost, always just out of reach.”


4. Feinting Slash

Valcana makes a deceptive motion toward a target she can see within 5 feet. That creature must make a DC 15 Wisdom saving throw or grant advantage on all attacks against it until the end of her next turn.

“With a twitch of her wrist and a fake-out strike, she opens her prey to a fatal blow.”


5. Black Veil Evasion (Recharge 5–6)

Until the start of her next turn, Valcana gains resistance to all damage from opportunity attacks and cannot be targeted by reactions.

“Her body warps briefly into a semi-corporeal blur, untouchable by mortal timing.”


6. Adrenaline Rush (Once per short rest)

Valcana immediately ends one condition affecting her (e.g., frightened, paralyzed, charmed) and gains 10 temporary hit points.

“A surge of mutagenic energy burns through her veins, purging weakness in its wake.”

Reactions

Sudden Counter

When a creature misses her with a melee attack, she can make one katana attack against it.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Once a renowned tracker of mutagenic threats, Valcana Lassandria was a beacon of hope in a world slowly succumbing to corruption. Elegant, cunning, and ruthlessly efficient, she hunted the twisted creatures that emerged from tainted lands with precision and purpose. Her reputation was built not just on skill, but on an unshakable will—until she went after something too great to kill.

Valcana's final hunt led her to the ruins beneath Cael’Shar, where the corrupted remnants of a fallen celestial named Midir slumbered. In seeking to destroy it, she was instead changed. Not fully consumed, but not fully spared, Valcana returned from that place fractured in body and mind—part warrior, part monster, and wholly unpredictable.

Her once-pristine elven features are now shadowed by the marks of mutation: vein-like tendrils pulse beneath pale skin, her eyes gleam with unnatural light, and her katana—once a simple blade of steel—is now laced with blackened sigils that bleed rot with every swing. Though she still speaks with the voice of a protector, her actions are driven by a warped sense of justice and an obsession with eradicating "threats" before they rise. To her, even heroes are dangerous if they stand too close to the truth.

Valcana is neither fully villain nor victim. She is a product of her failure—and of something ancient still whispering in her thoughts.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MidirTheFallen

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