Huge Giant, Neutral
Armor Class 17 (natural armor)
Hit Points 350 (18d20 + 55)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
15 (+2)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws DEX +7, CON +10, WIS +7
Skills Athletics +12, Perception +4
Damage Resistances Damage from Spells
Damage Immunities Cold, Psychic
Senses Darkvision 60 ft., Tremorsense 100 ft, Passive Perception 14
Languages Common, Giant
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Leviathan ax. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d8 + 6) bludgeoning damage.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Legendary Actions

YEE-YEE. when cross yee-yee's it produces a sound wave knocking anyone prone within a 30 ft radius unless succeeding a dc 15 constitution saving throw.

Leviathan Throw. the leviathan ax can be thrown for Hit:19 (3d8 +6) range of 60 ft. slashing damage. on next turn leviathan ax will return for Hit: 19 (3d8+6) slashing damage

Lair and Lair Actions

Plain Warp. While cross is within his own plain he can warp anywhere every  5 min

Habitat: HillMountainUnderdark

Saltytuna5

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