Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Leviathan ax. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d8 + 6) bludgeoning damage.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
YEE-YEE. when cross yee-yee's it produces a sound wave knocking anyone prone within a 30 ft radius unless succeeding a dc 15 constitution saving throw.
Leviathan Throw. the leviathan ax can be thrown for Hit:19 (3d8 +6) range of 60 ft. slashing damage. on next turn leviathan ax will return for Hit: 19 (3d8+6) slashing damage
Lair and Lair Actions
Plain Warp. While cross is within his own plain he can warp anywhere every 5 min
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