| Mod | Save | ||
|---|---|---|---|
| STR | 27 | +8 | +13 |
| DEX | 14 | +2 | +7 |
| CON | 24 | +7 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +7 |
| WIS | 16 | +3 | +8 |
| CHA | 20 | +5 | +10 |
Unending Hunger. Souldrinker curse makes Biggrin hungery all the time. So he will attempt to consume a creature within reach each turn. The creature must have been hit by Souldrinker before Biggrin is allowed to attempt to do so. Creature must make a DC 17 DEX save. On a failed save the creature is bite and entered into Biggrin’s gross maw.
Round 1 bitten. Creature takes 46 (6d6+10) piercing and 30 (4d6+6) necrotic damage
Round 2 chewed. The creature body is moved to the back mollars where he crushes the body of the creature. This Round can be avoided by a DC 17 DEX save at disadvantage
Round 3 swallowed. What ever is in Biggrin’s mouth is swallowed. At this point if the creature is still alive in Biggrin’s mouth it must make a DC 17 CON save or become unconscious. Once in Biggrin’s belly the creature will take 60 (10d6) Acid damage and 60 (10d6) necrotic damage each turn.
Biggrin can take 3 legendary actions, choosing from the options below. Only one legendary action can be taken at a time, and only at the end of another creature’s turn. Biggrin regains spent legendary actions at the start of his turn.
Detect. Biggrin makes a Wisdom (Perception) check.
Move. Biggrin moves up to his speed without provoking opportunity attacks.
Souldrinker Attack (Costs 2 Actions). Biggrin makes one attack with Souldrinker.
Command Minions (Costs 2 Actions). Biggrin orders his minions to reposition or focus their attacks. Up to three allied creatures within 60 feet that can hear him can use their reaction to move up to half their speed or make one weapon attack.
Description
Appearance: Biggrin is a towering, two-headed ettin with mismatched features—one head sports a jagged grin with filed teeth, while the other has a single, glowing eye and a perpetually snarling maw. His body is adorned with talismans, bones, and glowing runes carved into his flesh. Souldrinker is a massive, serrated greatsword with a blade that pulses with dark energy, its hilt wrapped in the hides of fallen enemies.
Personality: Unlike the brutish stereotypes of his kin, Biggrin is a showman and manipulator. He delights in psychological warfare, using his charm person and suggestion spells to force enemies into humiliating acts (like kneeling before him or attacking their allies). He speaks in a theatrical, booming voice, often laughing maniacally or reciting grim poetry about death and conquest. His creativity manifests in his lair, a grotesque “art gallery” of bone sculptures and preserved corpses arranged in dramatic poses.
Motivations: Biggrin seeks to amass power by collecting souls in Souldrinker, believing it will elevate him to godhood. He’s obsessed with legacy, forcing his minions to create songs and carvings in his honor. He might parley with adventurers if they offer him a powerful soul or a chance to humiliate a rival.
Tactics: Biggrin opens combat with Soul Shatter to weaken multiple foes, then wades in with Souldrinker to rack up temporary hit points. He uses his legendary actions to keep pressure on the party, commanding his witch doctors to debuff key targets and his warriors to block escapes. If cornered, he might use suggestion to turn an enemy into a temporary ally, sowing chaos.
Lair and Lair Actions
When fighting in his stronghold (a twisted, bone-strewn arena decorated with macabre trophies), Biggrin can invoke the following lair actions on initiative count 20 (losing initiative ties):
Spectral Wail. The trapped souls in Souldrinker wail, forcing each creature within 60 feet to make a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bone Trap. Spikes of sharpened bone erupt from the ground in a 20-foot radius centered on a point Biggrin can see within 120 feet. The area becomes difficult terrain, and each creature in the area must succeed on a DC 17 Dexterity saving throw or take 40 (4d10) piercing damage and be restrained until the end of their next turn.
Dark Empowerment. Biggrin draws on the necrotic energy of his lair, regaining 20 hit points or recharging his Soul Shatter ability
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