Ire Beyond the Grave. If the Abandoned Champion would be reduced to 0 HP, her current Hit Points instead become 100, she automatically gains the effects of both Aspect of Fate and Raven Queen's Blessing, recovers any expended uses of Legendary Resistance, and gains access to Mythic Actions for 1 hour.
Legendary Resistances. Branivar has 3 legendary resistances
Resistances. Necrotic Damage
Immunities. Magical sleep, Frightened, Disease
Blessing of the Raven Queen: As a bonus action, you can magically teleport up to 30 ft. to an unoccupied space you can see. Starting at 3rd level, you gain resistance to all damage when you teleport using this trait until the start of your next turn. She can use this feature 6 times per long rest.
Fey Ancestry: She has advantage on saving throws you make to avoid or end the charmed condition on yourself.
Destroy Undead: Branivar, Abandoned Champion ignores resistance to Necrotic damage
Beacon of Doom: When Branivar, Abandoned Champion reduces a creature to 0 HP, that creature automatically fails a death saving throw.
Spellcasting. Branivar, Abandoned Champion is a 20th-level Paladin. Its spellcasting ability is [Cha] (spell save DC 20, +12 to hit with spell attacks). She has following [Paladin] spells prepared:
1st level (4 slots): [Inflict Wounds], [Silvery Barbs]
2nd level (3 slots): [Fortune's Favor], [Wither and Bloom]
3rd level (3 slots): [Life Transference], [Vampiric Touch]
4th level (3 slots): [Shadow of Moil], [Banishment]
5th level (2 slots): [Commune], [Hold Monster]
Multiattack. Branivar makes 3 attacks whenever she makes the attack action
Lay on Hands. Branivar can use an action to restore up to a total of 100 HP to a creature from a pool of 100 HP.
Holy Avenger. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: (1d8 + 11) [piercing] damage + (1d8) [radiant] damage.
Scythe of Hate. (Mythic only) Melee Weapon Attack: +16 to hit, reach 10ft, 1 target. Hit: (3d12 + 12) [necrotic] damage. This damage cannot be reduced in any way.
Blessing of the Raven Queen: As a bonus action, you can magically teleport up to 30 ft. to an unoccupied space you can see. Starting at 3rd level, you gain resistance to all damage when you teleport using this trait until the start of your next turn. She can use this feature 6 times per long rest.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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