AC
15
Natural Armor Plate
Initiative
+1 (11)
HP
72
(7d10 + 21)
Speed
40 ft., Climb 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 13 | +1 | +1 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Skills
Perception +5
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
5 (XP 1,800; PB +3)
Traits
Quills. Any creature that grapples the bearcupine or otherwise comes into contact with it takes 7 (3d4) piercing damage.
Actions
Multiattack. The bearcupine makes two attacks; one with its Quills and one with its Bite.
Quills. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (2d4 + 5) Piercing damage.
Reactions
Quill Retaliation. The bearcupine shakes several quills off towards an attacker that hits it. Each creature within 5 feet of the porcupine must make a DC 13 Dexterity saving throw or take 7 (3d4) piercing damage on a failed saving throw, or half as much on a successful one.
Comments