Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Keen Hearing and Smell. The werewolf has Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Aggressive. As a bonus action, the Beowulf can move up to its speed toward a hostile creature that it can see.
Multiattack The werewolf makes two attacks: one with its bite and one with its claws.
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage.
Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 3) slashing damage
Description
Beowulf resembles midnight black furred Werewolf with white bone like armor plating and spikes growing from its body. They have Gleaming blood red eyes full of hatred and immense fury.
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