Large Monstrosity, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 40 (4d10 + 10)
Speed 60 ft., Climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +5, DEX +5
Skills Athletics +6, Perception +4
Senses Darkvision 60 feet, Passive Perception 16
Languages Common Understands, but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Hearing and Smell. The werewolf has Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. 

Aggressive. As a bonus action, the Beowulf can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack The werewolf makes two attacks: one with its bite and one with its claws.

Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage.

Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 3) slashing damage

Description

Beowulf resembles midnight black furred Werewolf with white bone like armor plating and spikes growing from its body. They have Gleaming blood red eyes full of hatred and immense fury.

Leviosaa

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