Multiattack. The mummy can use its Desiccating Touch or make two Slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Desiccating Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed. The cursed target will suffer from an unquenchable thirst and its flesh will begin to dry and blacken. The process begins in the extremities and continues until the whole body becomes rigid and preserved. The target must make a DC 12 Constitution saving throw each day to determine the curse's spread. For each failed saving throw, the character suffers -1 on Constitution and Dexterity saves and checks. The curse remains until is removed or the target fails 5 saving throws and becomes mummified.
Stunning Shriek. 1/Day. The mummy releases an ear-splitting shriek. Each humanoid and beast within 30 feet of and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the mummy's next turn. If the creature is within 5 feet of the mummy, the target is also deafened for 1d4 rounds. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all archive mummies for 1 hour.
Description
Created to protect and preserve the knowledge of the ages. Archive mummies will not attack unless provoked. If questioned, an archive mummy can recite history, lore, and answer general questions about the archive it is in. The bog variant have dark brown to black skin drawn taught and hardened like leather. They are typically dressed in simple clothes rather than wrapped in strips of linen.
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