Flyby. The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Innate Spellcasting. The angel’s innate spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components:
3/day each: compelled duel, guiding bolt (as a 5th-level spell)
1/day each: daylight, fireball (as a 6th-level spell)
Magic Weapons. Michael's weapon attacks are magical.
Immutable Form. Michael is immune to any spell or effect that would alter its form.
Magic Absorption. Whenever Michael is subjected to a damage-dealing spell of 6th level or lower, it takes no damage and instead regains a number of hit points equal to the damage dealt.
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Relentless (Recharges after a Short or Long Rest). If the angel takes damage that reduces it to 0 hit points, it is reduced to 1 hit point instead and activates it's mystic actions.
Angelic Protection. Archangel Michael cannot be targeted or damaged by spells, attack, saving throws by anyone who doesn't have a celestial heritage or has a Lawful Good Alignment.
Unbothered. Michael is unaffected by the effects of any Lair actions or demiplanes effects. He is unaffected by all terrain and debuffs that are applied by the environment.
Favorite Enemy. Michael hates anyone who's a dragon, half dragon, half dragon, dragonborns, kobold, demon, devil, undead, aberrations, and monstrosities. Anyone under those tags auto hit and take 5x damage from Michael's attacks.
Legendary Resistance (5/Day): If Michael fails a saving throw, it can choose to succeed instead.
Multiattack. The angel makes four melee attacks with advantage.
Longsword. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 44 (10d8) fire and radiant damage.
Remove any and all resistances and immunities on a single target withing 120 feet that Michael can see as a bonus action.
When Michael activates his Relentless effect. He gains access to his mystic actions. Gaining the following passive.
All Beware. Michael surrounds hhimself in an intense light that blinds anyone within 300 feet that isn't a celestial. Even those with truesight cannot see through this light. While within range of this light. At the start of their turn. They take 75 (30d10) radiant damage at the start of their turn and gain a level of exhaustion.
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