AC
16
Natural
Initiative
+4 (14)
HP
106
(1d4)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +9 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | −3 | −3 |
Skills
Perception +4
Immunities
Charmed
Senses
Darkvision 60; Passive Perception 14
Languages
None
CR
4 (XP 1,100; PB +2)
Traits
Agile. The deer doesn’t provoke an Opportunity Attack when it moves out of an enemy’s reach.
Actions
Claw. Melee Attack. Hit dc +8, DMG 2d8+5, twice per action, DMG Type Slash, Range 5ft.
Primordial Gaze. Ranged Attack. Hit dc +8, DMG 3d8+5, Once per action, Dmg Type Fire, Range 80ft.
Malicious Presence. Start of Initiative action. Save Wis +15, If fail Target is frightened Until successful save.
Comments