AC
14
Natural Armour
Initiative
+1 (11)
HP
83
(15d4 + 45)
Speed
15 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 14 | +2 | +2 |
| CHA | 4 | −3 | −3 |
Immunities
Acid, Poison; Poisoned
Senses
Blindsight 60 feet, blind beyond this radius ; Passive Perception 12
Languages
None
CR
1 (XP 200; PB +2)
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) [Bludgeoning] damage.
Biocannon blast (Recharge 6) Dexterity Saving throw DC 13 30 foot line 5 feet wide 2d6 acid damage, 2d6 poison damage. Half on success
Description
Equipped on titan-sized creatures such as the Hierophant and Harridan, the Bio-Cannon is triggered by a massive electro-chemical shock that spews forth a hail of highly venomous and corrosive maggot organisms. These organisms then impact on the target, splattering a rain of bio-acid and poison that can melt through nearly any material in a matter of seconds and reduce the unfortunate victim to a steaming pile of bubbling goo.
Comments