Large Construct, Unaligned
Armor Class 13 Natural Armour
Hit Points 12 (2d6 + 5)
Speed 5 ft., Fly 15 ft.
STR
14 (+2)
DEX
6 (-2)
CON
20 (+5)
INT
1 (-5)
WIS
4 (-3)
CHA
3 (-4)
Damage Vulnerabilities Fire
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Blindsight 30 ft., Passive Perception 7
Languages Understands the languages known by it's master / creator but cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Everflowing. The beer keg leaves a trail of flammable alcohol as it moves. When it is hit with a melee weapon attack or unarmed strike, it spews alcohol in a 5 ft radius around it, dousing anyone that fails a Dc 14 Dexterity saving throw. Any creature hit with it's ram attack is also doused. When a creature doused in alcohol would take any amount of fire damage, it immediately takes 3 (1d6) additional fire damage. When the beer keg drops to 0 hit points as a result of fire damage, it explodes, and each creature within 10 ft of it must make a Dc 12 Dexterity saving throw. They take 7 (2d6) fire damage on a failed saving throw, and half as much on a success.

Actions

Rolling Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. The beer keg can move up to 10 ft. before or after attacking. The target must make a Dc 12 Strength saving throw or be knocked prone.

Description

One of four magical items animated by a drunk wizard in my d&d campaign.

Nubface_Nubhead

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