Armor Class
14
Natural Armour
Hit Points
9
(2d4 + 4)
Speed
STR
14
(+2)
DEX
14
(+2)
CON
19
(+4)
INT
1
(-5)
WIS
4
(-3)
CHA
4
(-3)
Damage Vulnerabilities
Lightning
Damage Resistances
Cold, Fire, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Petrified, Poisoned, Prone
Senses
Passive Perception 7
Languages
Understands the languages known by it's master / creator but cannot speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Poke. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing + 2 (1d4) bludgeoning damage.
Description
One of four magical items animated by a drunk wizard in my d&d campaign.
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