Armor Class
12
Natural Armour
Hit Points
6
(1d4 + 4)
Speed
5 ft., Fly 15 ft.
STR
8
(-1)
DEX
12
(+1)
CON
18
(+4)
INT
1
(-5)
WIS
4
(-3)
CHA
5
(-3)
Damage Vulnerabilities
Fire
Damage Resistances
Lightning, Piercing, Psychic
Damage Immunities
Bludgeoning, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone
Senses
Blindsight 30 ft., Passive Perception 7
Languages
Understands the languages known by it's master / creator but cannot speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Constrict. The target must make a Dc 14 Dexterity or Strength saving throw. On a failure, the target becomes restrained by the animated rug. At the beginning of that creatures turn, it takes 1 (1d4) bludgeoning damage and remakes the save, ending the effect on a success.
Description
One of four magical items animated by a drunk wizard in my d&d campaign.
Comments