AC
11
Natural
Initiative
+0 (10)
HP
6
(1d4 + 4)
Speed
20 ft., Swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 11 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 13 | +1 | +1 |
| CHA | 14 | +2 | +6 |
Skills
Animal Handling +4, Perception +4
Senses
Darkvision 30 ft.; Passive Perception 14
Languages
None
CR
1/4 (XP 50; PB +2)
Traits
Hold Breath. The capybara can hold its breath for up to 5 minutes.
Peaceful Presence. Beasts and humanoids are unlikely to attack capybara unless it acts aggresively towards them first. Creatures with Int of 3 or higher or creatures which are naturally aggressive may still attack at the DM's disgression.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Blunt damage.
Description
Capybaras are semiaquatic rodents, known for their calm and social nature. They likee to gather around large bodies of water, where they swim and bask in the sun.
Comments