Tiny Plant
Armor Class 12 Natural Armor
Hit Points 15 (6d4)
Speed 35 ft., Climb 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Barbed Hide. At the start of each of it's turns, the cactus cat deals 2 (1d4) piercing damage to any creature grappling it.

Dowsing Senses. The cactus cat knows the location of any water source within one mile of itself.

Actions

Needled Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) [slashing] damage and 1 [piercing] damage.

Reactions

Pin Burst (Recharge 5-6). When a creature hits the cactus with an attack, the cactus cat releases a shower of needles. Each creature within 5ft needs to succeed a DC 11 Dexterity saving throw or take 5 (2d4) piercing damage.

Description

There is no shortage of bawdy tales suggesting some humorous conception of the cactus cat, yet the truth is well documented by scholars, which point to a renowned desert druid who had a fondness of making animals out of whatever plant life they could find in order to keep them entertained during their time in the harsh sandy environment.

SilentFury2881

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