AC
17
reinforced armor + agility
Initiative
+7 (17)
HP
84
(13d8 + 26)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 18 | +4 | +6 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 12 | +1 | +3 |
| CHA | 17 | +3 | +5 |
Skills
Acrobatics +7, Deception +7, Perception +5, Persuasion +5, Sleight of Hand +4
Resistances
Bludgeoning
Immunities
Charmed, Frightened
Senses
Passive Perception 15
Languages
Common plus one other language Comum, undercommun, Primordial (gíria de marinheiros antigos)
CR
4 (XP 1,100; PB +2)
Traits
-
Naval Combat Tactics. While on or near a ship, Dorian grants +1 to AC and attack rolls for all allies within 30 feet. Precise Strikes. Dorian adds +2 to attack rolls against enemies that have already been damaged in the same turn. Intimidating Presence. (Recharge 5-6) — As an action, forces enemies within 30 feet to make a DC 15 Wisdom check. Failure: They become frightened until the end of their next turn.
Actions
Multiattack. The pirate makes two attacks, using either the Rapier or the Pistol in any combination.
Rapier. Melee Attack Roll: +7, range 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll he makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Spinning Attack (Recharge 4-6).
Dorian makes a melee attack against all enemies within 5 feet.
Bonus Actions
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reactions
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to his AC against this attack, possibly causing it to miss. On a miss, the pirate makes a rapier attack against the triggering creature if it is within range.
Legendary Actions
Dorian can spend 2 legendary actions per round (on other people’s turns).
Lightning Step. Moves up to half his speed without provoking attacks of opportunity.
War Command. Allows an ally to make an attack as a reaction.
Deadly Feint. (costs 2 actions) — Forces an adjacent enemy to make a DC 14 Intelligence check or suffer disadvantage on attacks against Dorian until his next turn.
Description
-
He’s fast, elegant, and dangerous—but he’s not invincible. Players can earn his respect based on how they handle the mission!
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