AC
13
Natural Armor
Initiative
+0 (10)
HP
30
(3d10)
Speed
30 ft., Climb 30 ft. (Land only), Fly 60 ft. (Air only), Swim 30 ft. (Water only)
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | −3 | −3 |
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Understands the languages you know
CR
0 (XP 10; PB +2)
Traits
Flyby (Air Only). The spirit doesn’t provoke Opportunity Attack when it flies out of an enemy’s reach.
Pack Tactics (Land and Water Only). The spirit has Advantage on an attack roll against a creature if at least one of the spirit’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing (Water Only). The spirit can breathe only underwater.
Actions
Multiattack. The spirit makes a number of Rend attacks equal to half this spell’s level (round down).
Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Piercing damage.
Description
(Bestial Spirit but flavored for cultist groups)
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