Climb. The Ankari can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
The Ankari makes two attacks, one with its claws and one with its bite, or one Poison Spit attack.
Leg Stab. Melee Attack Roll: +5 to hit, reach 5ft. Hit: (1d8+3) piercing damage.
Bite. Melee Attack Roll: +5 to hit, reach 5 ft. Hit: (1d8 + 3) piercing damage plus (2d6) poison damage. Target must succeed on a DC 13 CON saving throw or be poisoned and take (1d8) poison damage at the start of each turn. This can be cured by magical healing.
Poison Spit. Ranged Attack Roll: +5 to hit, reach 40 ft. Hit (2d8) poison damage. Target must succeed a DC 13 CON saving throw or be poisoned and take (1d8) poison damage at the start of each turn. This can be cured by magical healing.
Enweb (Recharge 5–6) . Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
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