Large Celestial (Human), Lawful Evil
Armor Class 21 +3 Plate Armor
Hit Points 465 (30d10 + 300)
Speed 60 ft., Swim 20 ft., Climb 20 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
20 (+5)
WIS
20 (+5)
CHA
26 (+8)
Saving Throws WIS +14, CHA +17
Skills Arcana +14, Athletics +34, History +14, Intimidation +32, Religion +14, Survival +14
Damage Resistances All
Senses Blindsight 60ft, Darkvision 120ft, Truesight 30ft, Passive Perception 15
Languages Celestial, Common, Draconic, Dwarvish, Elvish, Orc
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Invincible Conqueror. Bane has resistance to all damage and scores critical hits in 19 and 20

Great Weapon Fighting Style. Bane re-rolls 1s and 2s

Aura of Protection. Bane and his allies within 30 feet gain a +8 to all saving throws. They also gain resistance to damage from spells

Spellcasting. Bane is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks). Bane has following Paladin spells prepared:

1st level (4 slots): Command, Detect Magic, Searing Smite, Thunderous Smite, Wrathful Smite, Armor Of Agathys

2nd level (3 slots): Branding Smite, Hold Person, Locate Object, Spiritual Weapon, Zone of Truth

3rd level (3 slots): Bestow Curse, Blinding Smite, Crusader's Mantle, Daylight Dispel Magic, Fear

4th level (3 slots): Death Ward, Dominate Beast, Stone-Skin

5th level (2 slots): Banishing Smite, Cloud Kill, Destructive Wave, Dominate Person, Geas, Holy Weapon

Actions

Multi-Attack. Bane makes 3 weapon attacks

Holy Avenger. Melee Weapon Attack: +22 to hit, reach 20 ft., one target. Hit: 32 (4d6 + 1d8 + 13) [Slashing] damage. 

Spear. Melee Weapon Attack: +22 to hit, reach 20 ft., one target. Hit: 3 (5d8 + 13) [Piercing] damage. 

Spear Throw. RangedWeapon Attack: +17 to hit, range 40/80 ft., one target. Hit: 18 (4d6 + 1d8 + 8) [Piercing] damage.

Legendary Actions

At the end of another creatures turn Bane may use one of his legendary actions. He has 5. he regains all legendary actions at the start of his turn.

Sword Strike (Costs 1 Action). Bane makes an  attack with his Holy Avenger

Spear Throw (Costs 1 Action) Bane makes an ranged attack with his spear

Cast Spell (Cost 1 Actions) Bane may cast 1 Spell from his spell list with a casting time of 1 action

Divine Cast ( Costs Spell level +2 Actions) Bane may cast a spell without expending a spell slot.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Titanhumanoid

isaiahvenegas5

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