Invincible Conqueror. Bane has resistance to all damage and scores critical hits in 19 and 20
Great Weapon Fighting Style. Bane re-rolls 1s and 2s
Aura of Protection. Bane and his allies within 30 feet gain a +8 to all saving throws. They also gain resistance to damage from spells
Spellcasting. Bane is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks). Bane has following Paladin spells prepared:
1st level (4 slots): Command, Detect Magic, Searing Smite, Thunderous Smite, Wrathful Smite, Armor Of Agathys
2nd level (3 slots): Branding Smite, Hold Person, Locate Object, Spiritual Weapon, Zone of Truth
3rd level (3 slots): Bestow Curse, Blinding Smite, Crusader's Mantle, Daylight Dispel Magic, Fear
4th level (3 slots): Death Ward, Dominate Beast, Stone-Skin
5th level (2 slots): Banishing Smite, Cloud Kill, Destructive Wave, Dominate Person, Geas, Holy Weapon
Multi-Attack. Bane makes 3 weapon attacks
Holy Avenger. Melee Weapon Attack: +22 to hit, reach 20 ft., one target. Hit: 32 (4d6 + 1d8 + 13) [Slashing] damage.
Spear. Melee Weapon Attack: +22 to hit, reach 20 ft., one target. Hit: 3 (5d8 + 13) [Piercing] damage.
Spear Throw. RangedWeapon Attack: +17 to hit, range 40/80 ft., one target. Hit: 18 (4d6 + 1d8 + 8) [Piercing] damage.
At the end of another creatures turn Bane may use one of his legendary actions. He has 5. he regains all legendary actions at the start of his turn.
Sword Strike (Costs 1 Action). Bane makes an attack with his Holy Avenger
Spear Throw (Costs 1 Action) Bane makes an ranged attack with his spear
Cast Spell (Cost 1 Actions) Bane may cast 1 Spell from his spell list with a casting time of 1 action
Divine Cast ( Costs Spell level +2 Actions) Bane may cast a spell without expending a spell slot.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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