Tiny unknown, Any Chaotic Alignment
AC 15 Natural    Initiative +3 (13)
HP 4 (1d10 + 2)
Speed 30 ft., Fly 15 ft. The flying squirrel doesn't fly, instead, it glides. If the squirrel ends its turn in the air, it will descend ten feet every round., Climb 20 ft.
Mod Save
STR 6 −2 −2
DEX 17 +3 +3
CON 10 +0 +2
Mod Save
INT 2 −4 −4
WIS 12 +1 +1
CHA 8 −1 −1
Senses Passive Perception 9
Languages Lemurfolk – A random language just for fun!
CR 1/4 (XP 50; PB +2)
Traits

Balanced. This flying squirrel is very balanced. When it makes a DEX save, after a role is complete, it may choose to replace the roll with a 12 instead, regardless of the original role.

Actions

Teeny Headbutt. Melee Weapon Attack: -1 to hit, reach 5 ft., 1 target. Hit: 1 [force] damage.

Paw Pet. Melee Weapon Attack: -1 to hit, reach #5ft., 1 target. Hit: 1 [slashing] damage.

Description

This baby flying squirrel is a wide-eyed wisp of fur, no bigger than your palm, with delicate fingers and an ever-twitching nose. Its silky gray coat is impossibly soft, and its oversized eyes gleam with alertness and wonder. Thin, gliding membranes stretch from its tiny wrists to ankles like a cape, though it’s still learning how to use them—often launching into wobbly leaps that end in fluffy tumbles. It clings to shoulders or hides in hoods, chirping softly when content. Light as a breeze and fast as a thought, this squirrel is equal parts aerial acrobat and pocket-sized mischief.

Habitat: ForestHill

TheaOkenheel

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