Medium Humanoid, Any Chaotic Alignment
Armor Class 14
Hit Points 67 (9d8 + 27)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Athletics +5, Intimidation +1
Condition Immunities Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Unarmored Defense. While the berserker is wearing no armor, its AC includes its Constitution modifier.

Unarmored Movement. While the berserker is wearing no armor, its speed increases by 10 feet (included in its speed).

Actions

Multiattack. The berserker makes two melee attacks, one with its longsword and one with its battleaxe. If it chooses to make only one attack, it can do so with advantage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with both hands.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with both hands.

Description

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it. They scorn armor and engage in combat with mad battle lust.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Daton