Medium Humanoid (Vampire), Chaotic Evil
AC 14    Initiative +4 (14)
HP 85 (10d8 + 5)
Speed
Mod Save
STR 18 +4 +4
DEX 18 +4 +4
CON 17 +3 +3
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 12 +1 +1
Senses Passive Perception 10
Languages None
CR 3 (XP 700; PB +2)
Traits

Trait Name. boosted agility

Spellcasting. The vampire is a transformed man so he gets to shoot muscle strands out his body

hit14 2d6 +0 and stuns them for a round

recharge 2-3

Actions

Action Name. claw

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 14(2d6 + 2) slashing damage.

Action Ranged Attack. Ranged Weapon Attack: +1 to hit, range 15/30 ft., 1 target. Hit: 15 (2d8 + 2) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

gw15pitcheradamalexa

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