Medium Construct, Unaligned
Armor Class 20 Natural armor sheild
Hit Points 101 (20d8 + 14)
Speed 25 ft.
STR
22 (+6)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +9
Skills Athletics +9, Intimidation +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Adamantine Casing. The Adamantine Warrior is unaffected by critical hits.

Siege Monster. The Adamantine Warrior does double damage and always deals critical hits to structures, and can pass through structures with under 100 HP by taking a dash action through the structure.

Actions

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) bludgeoning damage.

Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 19 (2d12 + 6) bludgeoning damage.

Shoulder Cannon. Ranged Weapon Attack: +3 to hit, reach 60/300 ft., 1 target. Hit: 21 (3d10 + 6) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.

nimbob6

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