Armor Class
20
Natural armor sheild
Hit Points
101
(20d8 + 14)
Speed
25 ft.
STR
22
(+6)
DEX
10
(+0)
CON
18
(+4)
INT
10
(+0)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +9
Skills
Athletics +9, Intimidation +5
Damage Resistances
Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion
Senses
Passive Perception 11
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Adamantine Casing. The Adamantine Warrior is unaffected by critical hits.
Siege Monster. The Adamantine Warrior does double damage and always deals critical hits to structures, and can pass through structures with under 100 HP by taking a dash action through the structure.
Actions
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) bludgeoning damage.
Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 19 (2d12 + 6) bludgeoning damage.
Shoulder Cannon. Ranged Weapon Attack: +3 to hit, reach 60/300 ft., 1 target. Hit: 21 (3d10 + 6) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
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