Large Beast, Neutral Evil
Armor Class 18 Natural Armor
Hit Points 190 (4d10 + 4)
Speed 60 ft., Climb 60 ft.
STR
16 (+3)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
4 (-3)
CHA
2 (-4)
Saving Throws STR +10, DEX +14, CON +7
Skills Perception +4, Stealth +7
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Ankari Climb. The Ankari Queen can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The Ankari Queen ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.

Actions

The Ankari Queen makes 3 attacks, one bite and two claw attacks, or only one Poison Spit attack.

Bite. Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: (2d8+4) piercing damage. Target must succeed on a DC 14 CON saving throw or become poisoned and take (1d10) poison damage at the start of each turn. This can be cured by magcal healing.

Claw. Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: (2d6+4) piercing damage.

Poison Spit. Ranged Attack Roll: +6 to hit, 30 ft., one target. Hit: (3d10) poison damage. Target must succeed a DC 14 CON saving throw or become poisoned and take (1d10) poison damage at the start of each turn. This can be cured by magical healing.

Habitat: MountainUnderdark

GodofTamora

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